Wednesday, July 9, 2014

Final Fantasy XIV's development in this year

As we continue to collect sets of hats holiday little reason other than for the purposes that get paid to take these things, it is time that fair to look at next year for a FinalFantasy Gil development. This game has been launched, a few missteps, and next year will really determine how it can Manage in the long run.
I I do not pretend that I have a perfect roadmap for a game next year, but I think there are some things that are clear enough to be dealt with. There is a gap to be filled, the system could stand to be improved, and more that will have positive impact to the retention and play. So let's see what the next year will hopefully bring in addition to Rapid headpieces.


1. Broadening endgame
For the game has been out for about four months now, it's hard to be too rough on the Final Fantasy XIV endgame, but it is worth noting that the item level of 90 is on the deal. You get remuneration the level 80 from Crystal Tower, artifacts + 1 is easier to acquire and coil binding Bahamut is a thing that exists. The average level of our items on creeps ever, and this can cause problems with the bottom line.

2. Better weapon selection
Like now, weapons are limited to one of two methods of acquisition. You buy one of the high-quality weapons level 70 art craft, or you fight a bunch of Primals. You really work on specific weapons is to fight your way up through Titan, and Titan still tuned very high in the struggle of the item required. This means that whether or not you are going for a relic run, your options are "get lucky or used to Darklight weapons."

3. More jobs
This is clear. People like having more options to play; Let them have those options. Give us more job opportunities to play around with.

4. More adaptations
And here is a close cousin to the point on. In fact, i'll be happy with no new job or classes or whatever for a while if we have some choice about how the classes available and the work we play. Now the only difference between my character and another cleric in gear the same is character models and whether or not the players choose a number of cross-class skill that really important or not.

5. Private housing
Free company completed housing was so far. There are several companies that have houses, most of which have no need of providing furniture crafters because if you have a home, you have people that can make you. The ffxivarr gil price will be lowered after a lot of waiting for those who apparently made the wrong choice to continue playing on the server with the player invested. The point is that the whole system has been badly handled from day one.


What do you expect? New classes, new areas, new levels, new story stuff. I think we don't get the Musketeer until the expansion, and while it may seem obvious, I love to see Ishgard open the gates and let the people for the first time since the launch.

No comments:

Post a Comment